HAPPN

  1. happn

lenght

2 weeks

scope

discovery to delivery

team

3 products designers

time

2023

For this project, we had to do delivery development. Following on from the problem we were asked to solve by "Happn", we had to take into account the constraints implied by the project in order to create the most effective solution possible. Indeed, while increasing the conversion rate from the List of Likes (LoL), we had to be careful not to reduce the conversion rates of other pages to the benefit of the LoL.
Obviously, our solution also had to respect the application's UI.

User Research

INTERVIEWS

Modalities

5 SESSIONS

VIDEO CONFERENCE

45 MINUTES

QUALITIVES RESEARCH

Metrics to impact : + 25% conversion rate on LoL | DAU and time spent on page.

problematic

How can we customize the List of Likes to optimize compatibility between users and highlight the page's added value for male profiles?

Ideation

DIRECT COMPETITION

Following on from all these lessons learned and the issues they raised. We were able to carry out a Benchmark to analyze what the direct competition was doing in terms of this famous LoL. As you can see below, it's quite similar on the different dating apps: you have to pay to unlock the profiles that are hidden. However, we've noticed that, depending on the app, they display blurred photos, some profile information, or none at all.

The List of Likes :

  1. Blurred photos

  2. Some profil informations

  3. Comments about user's profil

  4. Have to pay to see

The List of Likes :

  1. Blurred photos

  2. None informations

  3. Have to pay to see

Benchmark

OTHER APP

But we also explored other types of app, such as gaming apps. The mobile game Tower of God was a source of inspiration, with features such as a reward calendar or hidden painting, which keep players frustrated while offering them timely rewards that encourage engagement and therefore retention.

Ideation

HOW MIGHT WE

I began the ideation process by first creating a MindMap to understand what Happn evoked for me and everything that encompasses the application. Then, I conducted a Crazy 8 where initial ideas for solutions emerged.

Mind Map

Crazy 8 - The first ideas

Refined search

To find a person who best matches your criteria.

Push notifications

To remind users of new features and keep them active.

Gamification

To make the experience

more motivating, fun and engaging.

Why gamification ?

Personnalization

Contribute to a more individualized experience.

Compatibility

Identify potentiel partners more quickly. The more the answers match, the higher the % of compatibility.

Engagement

Make the UX more interactive

and fun, encouraging regular use of the app.

HOW MIGHT WE

THE SOLUTIONS

The aim of our solutions : to create frustration and encourage users to upgrade to Premium to reveal the List of Likes.

1# Crush Quiz

Compatibility Quiz to unlock 1 profile/month from the LoL (paid for by crusher). The compatibility of the results generated by the quiz is based on the answers given during the quiz + common elements displayed on the profiles.

Add information to the List of Like : First letter of the name, percentage of compatibilities, and shared interests. This aims to make the List of Like more explicit, providing reassurance to the user.

2# Add entry point

Add LoL entry points from : Map and Hub

Add information to the Map : When users come across someone who has also liked them, they can see, by opening their map in the application, that they have been in the vicinity of people who have liked them and are therefore on their list of likes.

3# Profil

Possibility of filling out more of your profile such as : interests, music, films, etc. to play on the compatibility of the profiles proposed in the LoL.

Add information to the Profil : To find love with someone who is almost 100% compatible with you.

In order to test our solutions, we carried out user tests, so as to be able to iterate and find solutions better adapted to users' needs.

User Tests

INTERVIEWS

Modalities

5 SESSIONS

VIDEO CONFERENCE

45 MINUTES

QUALITIVES RESEARCH

Users Tests

THE INSIGHTS

What Works ?

What didn't works ?

now

let's see our solutions to the users tests.

DETAIL

CONCLUSION

scope

team

time

By exploring the business issues involved in this Happn project, I was confronted with stimulating challenges that not only strengthened my understanding of product design, but also developed my ability to anticipate and respond to complex user needs. The deep immersion in this specific context allowed me to cultivate an even stronger empathy, an essential element in the design process. Ultimately, this project represents much more than a simple design experience. It embodies a significant milestone in my professional journey, enriched by lessons learned, fruitful collaborations, and a constant passion for creating exceptional user experiences. I look forward to continuing to contribute to the world of product design, and to taking on new and exciting challenges.

☻@paulinedudoit.com